Site News
Site Migration Woha... been more than 10 years since the last news was posted. Since my last host is shutting down I went through the pages, fixed a few links, and broken images, and corrected a few other things. Now hosted at hugelaser.com. If you want to contact me, please use this updated email link:Mail ĈonMy main AEon's site is now over at: AEons.poweredbylasers.com The page may still actually be fun to browse, for nostalgic reasons.
AEstats - The Next Generation :) I have continued work on the AEus package on a separate site, dedicated to Stats and Ranking generation. The new Stats package is called AEstats, and supports Unreal along with Quake II, Rocket Arena II, Lithium II mod and soon Half-Life and SIN. The latest release of Unreal 2.20 seems to have trouble with the Unreal Script code I provide in this package. And soon 2.21 with 5 DM new maps will appear. Around the middle of next week I'll look into this and fix things, hopefully :).
Out of the Eon
Setting up the AEus page I have started to set up the AEus Code page, that has several sub pages. See: Features, Download, Installation of Mod & Parser, Details on Mod and Parser, finally a section on Tips & Tricks. All the info and some more that I provided in the AEus195b.txt file are now part of the "AEus Code" sub pages, and some extra info as well. Hope this helps. You will also find a news section there...
AEus - In the News :) On Blues News: Unreal Log Parser [9:17 PM EST] AEon's Unreal Page, a German Unreal server page, has the first release of AUus, a Windows 95 Unreal deathmatch log parser that can generate an HTML stats page.Note: Even though this page may be German, in fact it's in English ;)... "AEus" ! and it will run from any shell/DOSbox, since the code is in ANSI-C and portable. On Planet Unreal: 11.4.98 18:53 » Unreal Modifications Unreal Log Creator... The first release of Aeus by AEon, your asking for confusion there, is now available here. Features include Global and Player specific stats, rankings, frags per hour and plenty more. Be sure to check it out!Note: It's called "AEus" capital "E"... The "here" and "AEus" links point to this site, sorta redundant :) Thanx... Blue and Planet Unreal.
AEus - Plans The first author interested in my mod is Win who is currently working on the UWar mod... hi there :)). I will write a special section on "AEonsDMmod", where it shadows Unreal's code, ideas behind it, and the info it outputs.
1st Unreal Log Parser - AEus 1.95b available My Unreal log parser is finally available. Binary for w95 only, for now. This will let you hopeful Unreal admins out there generate nice Stats pages like on this site :). Grab the binary AEus195b.zip (387 KB) and read the AEus195b.txt for quick and dirty installation. Hope this is of some use. Feel free to spread the word :)) Please note: The above code is a Beta, use it completely at your own risk!!! Use it with the latest Unreal Patch 2.19.
Unreal Patch Update - v2.19 For a local copy of the latest Unreal Patch get: UnrealBeta219.zip (2.11 MB). Install it into your Unreal\System\ drawer. Here is a list of bug fixes:
Internet Play
- When the server switches levels, all players were thrown into the holding cell,
but don't properly rejoin the next level. Fixed.
- Entering a server as a spectator then typing "suicide" on the console caused the
spectator to be visible to players as a little tiny chess pawn. Eliminated.
- "RMODE" command is no longer allowed during network play (potential unfair
advantage).
- Fixed object updates becoming erratic after 30+ minutes in the same level.
Internet Server
- Fixed potential crash when players are downloading files.
LAN Play
- Fixed message "Connecting to unreal://0.0.0.0/" without ever connecting.
- Fixed joining game from "find local servers menu" not connecting.
UnrealScript
- Fixed crash calling static functions.
- Added function InternetLink.IpAddrToString
- Implemented ELinkMode MODE_Binary in UdpLink, for mod authors who need to
implement binary UDP protocols.
Editor
- Fixed crash on exit
AEus - Status Since a new Unreal Patch is out... my hopes are high that Unreal Script is working properly again. I will sit down this evening and take a look the the current Unreal Script code. If all goes well I should have an update of "AEonsDMmod" working this weekend. I will be handing out AEus in steps. First a Beta that contains binaries for w95 and Intel Linux. (Other platforms are no problem at all, Linux on Alpha's comes to mind, or even OS/2, or DEC Ultrix. We have all these machines at our institute, and since my code is in ANSI C, a recompile should be no problem at all). The archive will contain so-called "Header" htlm files. These are the HTML pages you can see on the Stats pages, only that they have "key word lines" that tell AEus where to place stats tables etc. This will make it very easy for you admins out there to put together your own stats pages. I will also include an example log file for tests. There won't be any detailed docs. I'll include a short readme that tells the more brave among you how to get started. By and by I'll put together a comprehensive "AEus Code" page (at present the links leads nowhere), that will contain tips and tricks, and more detailed docs. But the latter will take a while. First I hope to make a working AEus binary available. Note the present version still has some bugs, and lots of extra stuff is still not implemented. It all depends on the feedback I get. If there is lots of interest, I'll be motivated to do quite a few other nifty things :).
Out of the Eon On a more serious note. Personally 3D shooters are getting on my nerves, I haven't been playing any of those in months. The only game I am really looking forward to is Quake III. Nothing much has been happing in terms of a new AEon's Unreal Server, due to some weird "holdups"... hmmm... maybe this is for the better... it leaves me more time to get a life .-)... Will keep you posted if anything happens Server-wise.
AEon - Taking a Break and Waiting for next Patch After several weeks of intense work on my parser AEus, I am very tired, and therefore I am taking a break from it. If my mod AEonsDMmod where working I would have released demo executables (w95, Linux) for you folks to test. But as it is, my module no longer works with 2.17. And UnrealEd is buggy as hell :(. I sent Epic a bug report but as of now, no new patch was released. Once UnrealEd (script!) has been fixed, a demo of AEus will be made available.
AEus - Plans
Server
Hosting
Out of the Eon
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