=============================================================================== Title : AEon's Canyon Level : AEcanyon Filename : sp_AEcanyon.zip Version : 07/25/2004 (r49, beta1) Gametype : Single Player Mission Game : Far Cry v1.1 (Note: The latest patch v1.2 was NOT tested!) Author : Christoph A. Loewe (AEon) Email : AEon(-a.t=]hugelaser.com Website : http://AEons.poweredbylasers.com Description : Far Cry - Single Player Canyon Walk You are Jack Carver on a mission to investigate a mysterious futuristic civilization. You will not need to go alone though, for Doyle accompanies you on this perilous new mission via uplink. A beautiful sight seeing tour awaits in an awe inspiring canyon. The sun is shining, but not all is well in this seeming paradise! Other Levels by Author : AEcyrena, AEshake2 both for Quake II. AEcantow, AEcthdrl, AEcube for Half-Life. AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra, AEtime, AEdesert, AEneon for Q3A. AEplat01, AEplat02, AEplat03, AEplat04, AEplat05, AEplat06, AEplat07, AEplat08, AEplat09, AEplat10 for Q3 Platformer. See http://AEons.poweredbylasers.com under files/maps. =============================================================================== * Level installation * 1) Unzip the contents of sp_AEcanyon.zip into your "Far Cry\Levels\" folder. A folder called AEcanyon\ will be created there. 2) Start Far Cry and bring up the console with the ^ key (above TAB-key). 3) Type '\map aecanyon' without the quotes, and then hit ENTER. 4) The level will load, enjoy! * Play Information * Bot Support : Merc AI added (as yet very beta) Play time : Approximate gameplay time is about 40 minutes if you rush it. It is recommended to take your time to fully enjoy the landscape views. Play time will then be about 1 hour. Difficulty Settings : Choose a difficulty setting from the in-game campain menu, run any official SP map, then run AEcanyon via console'\map aecanyon', to play at that difficulty setting. Tips : Use the paths to guide you. Do NOT jump into any of the canyons. Take your time and enjoy the view. Explore, to trigger extra music cues. * Construction * Base : Based on Crytek's original Far Cry map: Pier. The map was heavily edited to bring you a new gameplay experience. Editor used : Sandbox v1.1.1256 Map compiler used : Generate Lightmaps (All, 12 minutes compile time), Generate AI Triangulation, Generate Surface Textures, Export to Game Build time : June 21st to July 25th 2004 Map build system : P4 2.54GHz w/1 GB WinXP & r300 128MB (Wheee :) New Textures : none New Shaders : none New Models : none New Scripts : New mission script. New Music : Many music cues, based on original Far Cry theme changes "collaged" into this map. New Sounds : Several original Far Cry mission talk sound files were edited, see the aecanyon.pak file. Known Bugs : ... * Credits * Thanks to Crytek for the wonderful game of Far Cry. Thanks to the folks at the official Far Cry Mod/Map Discussion Forum: http://ubbxforums.ubi.com/6/ubb.x?a=frm&s=400102&f=273109392 for the overwhelming encouragement, inspiration, help, feedback and for helping me beta test this map: Special Thanks go to Swoop (help on the Swoop/AEon FAQ project), d33dub (Outpost22 inspiration and forum help), Lo.tekK, Fusion (Wings3D help, forum help, IRC), aarbro (his awesome tutorial on light and shadows), and ... (more next time :) Thanks to the folks from Madherosquad (my clan) for their moral support. * Legal Stuff * This level is (C) 2004 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, DVDs and floppy disks. * Where to get more of the Author's maps * aeons.poweredbylasers.com, and mirror sites. AEon (7/25/2004 10:12AM)