=============================================================================== Title : AEon's Pyramid Filename : map-AEpyra.pk3 Map : aepyra.bsp Version : 04/23/2003 (r63) Author : Christoph A. Loewe (AEon) Email Address : AEon(-a.t=]hugelaser.com Website : http://AEons.poweredbylasers.com Description : Q3A - Sunny FFA/Instagib map in egyptian style A pyramid with jump shaft, faces a temple with tall obelisk. A set of jumppads (layout reminiscent of q3dm17), ledges, and bridges connect these structures in a skybox. Technically this is a space map featuring nifty custom textures by Mr.Clean. Many parts of the map have been clipped off to keep the map fluid, and also to reduce the number of places where folks can camp. This was done with instagib in mind. The jump pads are very high arced, again with instagib in mind. I am aware that a completely open map of this size and detail will not run as quickly as the id maps. But on a r300 it runs really fast, trust me ;) Other Levels by Author : AEcyrena, AEshake2 both for Quake II. AEcantow, AEcthdrl, AEcube for Half-Life. AEarena, AEsculpt, AEarcs, AEdm17, AEcap for Q3A. See http://AEons.poweredbylasers.com under files/maps. =============================================================================== * Instructions * 1) Extract map-aepyra.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) Map will be accessible from the menu * Play Information * Settings : Deathmatch (Instagib) Bot Support : Bots are fully supported Level Name : AEpyra Single Player : Bots (7 bots recommended) Deathmatch Player : yes (9 respawn points) Difficulty Settings : Bots again * Construction * Base : From scratch Editor used : GtkRadiant 1.2.11 Build time : April 14th to April 23rd 2003 To be exact 6 working days. Map build system : P4 2.54GHz w/1 GB WinXP & r300 128MB (Wheee :) Compile Time : 0:16 hours (full vis), 0:08 hours (light -extra) New Textures : Egyptian style textures are from Mr.Clean's texture pak 2 (mrcleantex_2.pk3, Author: Todd 'Mr.CleaN' Rose, http://www.planetquake.com/mrclean) The wonderful skybox textures (hexagon512) are from Mighty Pete's sites: http://www.geocities.com/petes-oasis/ http://wadfather.game-edit.com/ Be sure to check out his other cool env maps there. Note: The provided original high quality .jpg files needed to be re-saved at 60% quality to save some 700KB in file size. New Model : The tree2.md3 model is from the pack md3-defcon_tree.pk3 by GrimReaper (Defcon.5 Tree-mapmodel, http://www.q3seek.com/hiredforce) New Shader : Just a Concatenation of the shaders I needed from Mr.Clean's Pak2, GrimReaps model code and my skybox code. New Sounds : none Known Bugs : The blue shader on the obelisk and the pyramid, let you look into 'hidden' parts of the map. No biggie though, since they are clipped off. * Credits * Thanks to id Software, for Quake III Arena. Thanks to Mr.Clean, GrimReaper, and Mighty Pete for providing the great textures, models and environment map textures. Without these dedicated folks this map would look very plain indeed. * Legal Stuff * This level is (C) 2003 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, DVDs and floppy disks. * Where to get more of the author's maps * aeons.poweredbylasers.com, lvlworld.com, and mirror sites.