=============================================================================== Title : AEon's Capture Platform Filename : map-AEplat07.pk3 Map : aeplat07.bsp Version : 06/23/2003 (r29) Author : Christoph A. Loewe (AEon) Email Address : AEon(-a.t=]hugelaser.com Website : http://AEons.poweredbylasers.com Description : Q3A Platformer Map - Arena map 2D gameplay in 3 depth levels using teleporters and acceleration pads and horizontal scrolling. Two Gothic rocket arenas, a central lava padded area with a Bi-Pyramid and an under water passage. Included .map source file as reference. When using it please give me credit. Thanks. Other Levels by Author : AEcyrena, AEshake2 both for Quake II. AEcantow, AEcthdrl, AEcube for Half-Life. AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra, AEtime, AEdesert for Q3A. AEplat01, AEplat02, AEplat03, AEplat04, AEplat05, AEplat06 for Q3A Platformer. See http://AEons.poweredbylasers.com under files/maps. =============================================================================== * Instructions * 0) You will need to install Fatmanfat's Q3A Platformer mod from http://www.planetquake.com/fatmods to make this map work. 1) Extract map-aeplat07.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) Activate the Platformer mod from the Mods menu. 4) Map will be accessible from the menu. * Play Information * Settings : Platformer (CTF, Team, FFA) Bot Support : Optimized. Level Name : AEplat07 Single Player : Bots (7 bots recommended) CTF / Team Player : yes (4 on 4) Deathmatch Player : yes (8 respawn points) Difficulty Settings : Bots again * Construction * Base : Used theme and design from AEcap. Editor used : GtkRadiant 1.2.11 Map compiler used : q3map2 2.5.3 Build time : June 14th to June 23th 2003 Map build system : P4 2.54GHz w/1 GB, dual 21" monitors, WinXP & r300 128MB Compile Time : 0:01 hours (full vis), 0:05 hours (light -light -fast -patchshadows -samples 2 -filter -bounce 8 -shade) New Textures : Q3 Platformer logo, based on id block texture. New Shader : Teleporter bzzt shaders adapted / fixed. New Models : none New Sounds : none Known Bugs : ... * Credits * Thanks to id Software, for Quake III Arena. Thanks to Fatmanfat (http://www.planetquake.com/fatmods) for his cool Q3A Platformer mod and to blakjack for continuing the coding. Thanks to Skwasjer for his wonderful tool MIRIX (v1.9, http://www.sitekix.com/skwasjer), that lets you mirror a red base, and turn it into a blue one. Thanks to the folks at the http://www.quake3world.com Level Editing forums for being there :). Also Thanks to the folks from Madherosquad for their moral support. * Legal Stuff * This level is (C) 2003 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, DVDs and floppy disks. * Where to get more of the author's maps * http://AEons.poweredbylasers.com http://www.lvlworld.com ... and mirror sites.