=============================================================================== Title : AEon's Neon Light Filename : map-AEneon.pk3 Map : aeneon.bsp Version : 08/04/2003 (r200b) Author : Christoph A. Loewe (AEon) Email Address : AEon(-a.t=]hugelaser.com Website : http://AEons.poweredbylasers.com Description : Q3A - Neon light defined map Corridor system draped around a central arena. Architecture defined by neon light. Interesting placement of ledges lets you perform jumps to cut off your opponents. Three height levels lead to tantalizing vertical fights. Special skin/bot compilation by Todtsteltzer available for challenging bot fights. Other Levels by Author : AEcyrena, AEshake2 both for Quake II. AEcantow, AEcthdrl, AEcube for Half-Life. AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra, AEtime, AEdesert for Q3A. AEplat01, AEplat02, AEplat03, AEplat04, AEplat05, AEplat06, AEplat07, AEplat08, AEplat09, AEplat10 for Q3 Platformer. See http://AEons.poweredbylasers.com under files/maps. =============================================================================== * Instructions * 1) Extract map-aeneon.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) Map will be accessible from the menu * Play Information * Level Name : AEneon Settings : Deathmatch (FFA, Team) Bot Support : Optimized (Cluster Portals) Don't miss Todtsteltzer's (todtsteltzer@gmx.de) special bot/skin compilation (map-AEneon1-bots.pk3)! Single Player : Bots (7 bots recommended) Deathmatch Player : yes (9 respawn points) Difficulty Settings : Bots again * Construction * Base : From scratch, loose re-make of AEcyrena Editor used : GtkRadiant 1.2.11/1.2.13 Map compiler used : q3map2 2.5.4/2.5.5-13 Build time : May 27th to August 4th 2003 Map build system : P4 2.54GHz w/1 GB WinXP & r300 128MB (Wheee :) Compile Time : 0:11 hours (full vis), 0:27 hours (light -light -fast -patchshadows -filter -bounce 8 -shade) New Textures : Evil Lair's Q3A DSI Texture Set, (http://planetquake.com/hfx) Skybox 'endset' is by Speedy (http://www.planetquake.com/speedy) New Shaders : Adapted several shaders and added many of my own. Also Thanks to Roughrider for his glass shader. New Models : none New Sounds : Two amplified id sounds. Known Bugs : ... * Credits * Thanks to id Software, for Quake III Arena. Thanks to Evil Lair for his great texture set and Speedy for the skybox. Thanks to Todtsteltzer for the special bot/skin compilation for AEneon. Thanks to LordDaimos for his MapShader tool (http://lorddaimos.railbait.com). Thanks to the folks at the http://www.quake3world.com Level Editing forums for the overwhelming feedback and for helping me beta test this map: Special Thanks go to Boot Louie, Roughrider, Anwulf, krekits, Lemon Head, obsidian, and Hr.O... Thanks also go to MastahUK, Havoc, H.Reaper, RibGib, Whiskey 7, basicX, wviperw, Fjoggs, Balor, Lanzelot, Todtsteltzer, Truthful Liar, and Jaj. Thanks to the folks from Madherosquad for their moral support. * Legal Stuff * This level is (C) 2003 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, DVDs and floppy disks. * Where to get more of the author's maps * aeons.poweredbylasers.com, lvlworld.com, and mirror sites.