=============================================================================== Title : AEon's Desert Filename : map-AEdesert.pk3 Map : aedesert.bsp Version : 06/08/2003 (r120) Author : Christoph A. Loewe (AEon) Email Address : AEon(-a.t=]hugelaser.com Website : http://AEons.poweredbylasers.com Description : Q3A - Sunny FFA/Team map in Egyptian style Vast central arena, temple facade, pit of death, pyramid, stargate teleportation, arced hallways, chamber of columns and abundant plant life. Other Levels by Author : AEcyrena, AEshake2 both for Quake II. AEcantow, AEcthdrl, AEcube for Half-Life. AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra, AEtime for Q3A. AEplat01, AEplat02, AEplat03, AEplat04, AEplat05, AEplat06 for Q3 Platformer. See http://AEons.poweredbylasers.com under files/maps. =============================================================================== * Instructions * 1) Extract map-aedesert.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) Map will be accessible from the menu * Play Information * Settings : Deathmatch (Team Deathmatch, FFA) Bot Support : Bots are fully supported (optimized) Level Name : AEdesert Single Player : Bots (9 bots recommended) Deathmatch Player : yes (10 respawn points) Difficulty Settings : Bots again * Construction * Base : From scratch Editor used : GtkRadiant 1.2.11 Map compiler used : q3map2 2.5.3 Build time : May 5th to 10th, May 21st to June 8th 2003 In between two weeks of platformer mapping. Map build system : P4 2.54GHz w/1 GB, dual 21" & 22" monitors, WinXP & r300 128MB Compile Time : 0:11 hours (full vis), 0:55 hours (light -light -fast -patchshadows -super 2 -filter -bounce 8 -shade) 0:02 hours (aas -optimize) New Textures : Sock's Egyptian texture set... (v1.5, tp-egyptian.zip, http://www.planetquake.com/simland) 'Desert' skybox by Sock (sb-desertjpg.zip, http://www.planetquake.com/simland) New Models : Plant Pack from NateDM2 by Natestah... (map-natedm2.pk3 by Oak, nsilver@pacifier.com) Palm tree by Dale A. Byrd http://home.kc.rr.com/dbyrd01/ New Shader : Adapted some of Sock's shaders. New Sounds : none Known Bugs : ... * Credits * Thanks to id Software, for Quake III Arena. Thanks to Sock for his wonderful Egyptian texture set and fitting skybox. Thanks to Dale and Natestah for the cool plants. Map would look pretty bleak without these great resources. Thanks to the folks at the http://www.quake3world.com Level Editing forums, for continued support and feedback on this map. Special Thanks to nitin and ribgib for suggesting the bigger central arena, the improved, more vertical rail room and tips on weapon and item placement. Also Thanks to the folks from Madherosquad for their moral support. * Legal Stuff * This level is (C) 2003 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, DVDs and floppy disks. * Where to get more of the author's maps * aeons.poweredbylasers.com, lvlworld.com, and mirror sites.